Amber Diceless Role-Playing: Diceless Role-Playing System [Erick Wujcik] on *FREE* shipping on qualifying offers. Designed by Eric Wujcik. Amber Diceless Roleplaying is considered the granddaddy of diceless RPGs, even if it wasn’t the first, and even if the mechanics were never. When I was at university – so many years ago – a game was released based on the works of Roger Zelazny. Called Amber Diceless.
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No one actually runs the game as described in the book, but it has good GM advice, and the rules are often used as a foundation, to be tinkered with. The book features Trump portraits of each of the elder Amberites.
Things I learnt from Amber Diceless Roleplaying – Merric’s Musings
Some Amberzine issues are still available from Phage Press. Amber DRPG was created in the s, and is much more focused on relationships and roleplaying than most of the roleplaying games of that era. So, you had to talk to them.
For any of these stats, you can get more points to spend later by taking a less-than-immortal rank in them, but that guarantees that you are completely fucked because people will pick on that stat every goddamn time. A willingness to spend as many points as possible on an attribute may improve your chances of a high ranking, but too reckless a spending strategy could leave a player with few points to spend on powers and objects.
Warfare, Endurance, Strength and Psyche. A high enough opening bid could signal a player’s determination to be first ranked in that attribute, thereby dissuading others from competing.
Things I learnt from Amber Diceless Roleplaying
Going through each stat, the players bid points to auction who will be the best in that category. Unlike conventional auctions, bids are non-refundable; if one player bids 65 for psyche and another wins with a bid of 66, then the character with 66 is “superior” to the character with 65 dkceless though there is only one bid difference.
Each of the first three powers is available in an advanced form.
The first book assumes that gamemasters will set their campaigns after the Patternfall war; that is, after the end of the fifth book in the series, Doceless Courts of Chaosbut uses material from the following books to describe those parts of Zelazny’s cosmology that were featured there in more detail. A player may intend, for example, to create a character who is a strong, mighty warrior, but being “outplayed” in the auction may result in lower attribute scores than anticipated, therefore necessitating idceless change of character concept.
Amber Diceless RPG
Diceless a player cannot control another player’s bids, and since all bids are non-refundable, the auction involves a considerable amount of strategizing and prioritization by players. Guardians of Order Roleplaying. PatternLogrusShape-shiftingTrumpand magic.
The fact is that role-playing between the player and the Dungeon Master is somewhat limited. The Auction simulates a ‘history’ of competition between the descendants of Oberon for player characters who have not had dozens of decades to get to know each other. The only ways around it are to put enemies at a disadvantage so they aren’t at full strength, or to try to turn it into a contest of another stat instead. Erick Wujick’s Diceless Role-Playing. GeekGold Bonus for All Supporters at year’s end: This site only fosters and grows that appreciation!
The Amber Diceless Roleplaying Game is a role-playing game created and written by Erick Wujcikset in the fictional universe created by author Roger Zelazny for his Chronicles of Amber. Both books were translated into French and published by Jeux Descartes in and The Amber multiverse consists of Ambera city at one pole of the universe wherein is found the Patternthe symbol of Order ; The Courts of Chaosan assembly of worlds at the other pole where can be found the Logrusthe manifestation of Chaosand the Abyss, the source or end of all reality; and Shadowthe collection of all possible universes shadows between and around them.
This page was last modified on 19 Decemberat The game is unusual in that no dice are used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players and gamemasteris used to determine how situations are resolved.
This page does not exist. Phage Press Guardians of Order. The game is set in the multiverse described in Zelazny’s Chronicles of Amber. Every one in the Amber family is a amberr by this method because it’s too useful. Players are also allowed to overspend in moderationwith the points becoming bad stuff — bad luck which the Gamemaster should inflict on the character.
This page was last edited on 5 Augustat The key words here are fair and eventually – if characters’ ranks are close, and the weaker character has obtained some advantage, then the weaker character can escape defeat or perhaps prevail. Called Amber Diceless Roleplaying, it cast the player characters as the sons and daughters of an immortal, immensely ambee family, who were basically gods.
The character who bids the most for an attribute is “ranked” first and is considered superior to all other characters in that attribute. Amber was a great game to role-play in.
Shadow Knight does address this inconsistency somewhat, by presenting the “living trump” abilities as somewhat limited.