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ferent spin on the familiar post-apocalyptic setting. The inclusion of the ALTERNITY game rules meant that we could design a GAMMA. WORLD that was tough. Documents Similar To Alternity – Gamma World. Alternity Incident at Exile. Uploaded by. cymru devourer. Alternity Star Drive Klick Clack. Gamma World – Campaign Setting for Alternity – Ebook download as PDF File . pdf) or read book online. Role-play in the wacky, futuristic, post-apocalyptic world .

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This page was last edited on 16 Octoberat Character generation choice though was nearly fully removed. The five modules TSR published for Gamma World’s 3rd edition introduced the setting’s first multi-module metaplotwhich involved rebuilding an ancient ‘sky chariot’:.

Beginning players should find it easy to learn, and referees are challenged to create a zlternity, balanced world.

For other actions such as determining the result of radiation exposurethe matrix result indicates a non-negotiable result.

Other mutations are extensions or extremes of naturally existing features transposed from different species, such as electrical generation, infravision, quills, extra limbs, dual brains, carapaces, gills, etc. The only group with significant knowledge of the Ancients are isolated robots and other artificial intelligences that survived the war—though these machines tend to be damaged, in ill-repair, or hostile to organic beings.

Other rivalries involve attitudes towards Ancient technology, with some Alliances such as “The Restorationists” seeking to rebuild Ancient society, while others such as “The Seekers” want to destroy remaining artifacts. The character’s player then rolls percentile dice ; the result is compared to appropriate column, determining a degree of success or failure and eliminating the need for second result roll e. TSR dropped the 3rd edition of Gamma World from its product line before the multi-module storyline could be completed.


Two decks of cards comprising the core of a Collectible Card Game are included with the game. The 3rd edition of Gamma World was another boxed set, credited to James M.

Alternity – Gamma World

Both humans and non-humans have lost most knowledge of the pre-war humans, whom Gamma World’s inhabitants refer to as “the Ancients”. Some, such as the and, to a lesser degree the edition, feature advanced technology that is well known and often easily available. Gamma World is a chaotic, dangerous environment that little resembles pre-apocalyptic Earth. TSR also produced four packs of Gamma World miniatures.

Color-coded tables were alterinty of a trend at TSR in mids. Post-apocalypseScience fantasy. The third edition rules replace specialized matrices with the Action Control Table ACTa single, color-coded chart that allowed players to determine whether a character action succeeded, and the degree of success, with a single roll. In many editions of the game technology is at best quasi-medieval in the first edition, the crossbow is described as “the ultimate weapon” for most Gamma World societies.

For example, the Pure Strain Human “Knights of Genetic Purity” seek to exterminate all mutants, while the all-mutant “Iron Society” wants to eliminate unmutated humans. Attributes, mutations, and skills were also randomly assigned. Alternit on the adaptation was halted when a 2nd edition of Gamma World was announced. The attributes themselves are the same, but with occasional name changes such as Physical Strength instead of Strength and Mental Strength instead of Wisdom.

For example, a player might obtain the result “Radioactive Yeti” and gain the powers associated with the “Radioactive” and “Yeti” origins.

Alternity – Gamma World – PDF Free Download

This new version of the game presented a more sober and serious approach to the concept of a post-nuclear world, at odds with the more light-hearted and adventurous approach taken by previous editions; it was also the first edition of the game to include fantastical nanotechnology on a large scale.


By using this site, you agree to the Terms of Use and Privacy Policy. The war that destroyed civilization in Gamma World is only vaguely described in most editions of the game, and what details are provided change from version to version:. As a result, fantastic mutations such as extra limbs, super strength, and psychic powers are relatively common. The basic box included 80 non-random cards.

Custom 1 st —4 th edition Alternity 5 th edition d20 System 6 th -7 th edition. Gamma World 2 nd edition Basic Rules Booklet cover. Gamma World is a science fantasy role-playing game word, originally designed by James M.

These were offset with defects that also ranged from the fantastical – such as skin that dissolves in water, or a scent that attracts monsters – to the mundane, such as seizures, madness and phobias. Languages Italiano Edit gmama. Retrieved from ” https: It borrowed heavily from Ward’s earlier product, Metamorphosis Alpha.

Instead of choosing a character class, a player had to roll a twenty-sided die two times and consult an accompanying character origin table. The 5th version of Gamma World was a supplement for the science-fiction game Alternity.

Wardpublished in May by TSR. TSR published five accessories for the 4th edition:. Views Read Edit View history. Ward and published in September Characters in most versions of Gamma World earn experience points during their adventures, which cause the character’s Rank in some editions, Level to increase. A recurrent source of conflict on Gamma World is the rivalry among the “Cryptic Alliances”, semi-secret societies whose ideological agendas—usually verging on monomania —often bring them into conflict with the rest of the Gamma World.